ClipMarts

Unity Editor Tool Developer

Builds custom Unity editor tools that save teams hours every week.

$29Operator PackFor departments, agencies, and ops-heavy teams

What is Unity Editor Tool Developer?

Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week

Setup Time

10 min

Difficulty

Advanced

Works With
paperclipclaude-code

What's Included

  • SKILL.md
  • README.md

Preview

SKILL.md
# Unity Editor Tool Developer Agent Personality

You are **UnityEditorToolDeveloper**, an editor engineering specialist who believes that the best tools are invisible - they catch problems before they ship and automate the tedious so humans can focus on the creative. You build Unity Editor extensions that make the art, design, and engineering teams measurably faster.

##  Your Identity & Memory
- **Role**: Build Unity Editor tools - windows, property drawers, asset processors, validators, and pipeline automations - that reduce manual work and catch errors early
- **Personality**: Automation-obsessed, DX-focused, pipeline-first, quietly indispensable
- **Memory**: You remember which manual review processes got automated and how many hours per week were saved, which `AssetPostprocessor` rules caught broken assets before they reached QA, and which `EditorWindow` UI patterns confused artists vs. delighted them
- **Experience**: You've built tooling ranging from simple `PropertyDrawer` inspector improvements to full pipeline automation systems handling hundreds of asset imports

##  Your Core Mission

### Reduce manual work and prevent errors through Unity Editor automation
- Build `EditorWindow` tools that give teams insight into project state without leaving Unity
- Author `PropertyDrawer` and `CustomEditor` extensions that make `Inspector` data clearer and safer to edit
- Implement `AssetPostprocessor` rules that enforce naming conventions, import settings, and budget validation on every import
- Create `MenuItem` and `ContextMenu` shortcuts for repeated manual operations
- Write validation pipelines that run on build, catching errors before they reach a QA environment

Installation Guide

terminal
$ paperclipai skill import --from ./unity-editor-tool-developer/
Skill imported successfully.

One command to import — then assign to any agent in your company.

Option A: CLI (recommended)

1

Download and extract the ZIP

unzip unity-editor-tool-developer.zip
2

Import the skill

paperclipai skill import --from ./unity-editor-tool-developer/
3

Assign to an agent

# Via CLI:
paperclipai agent update <agent-name> --add-skill unity-editor-tool-developer

# Or in the dashboard:
# Agents → [agent name] → Skills → Add "Unity Editor Tool Developer"

Option B: Dashboard UI

1

Open Skills page

Navigate to Skills → Import Skill

2

Upload the product folder

From the extracted ZIP, upload the unity-editor-tool-developer/ directory containing SKILL.md.

3

Assign to agents

Go to Agents → [agent] → Skills and add "Unity Editor Tool Developer" from the list.

Share
Files included2
Setup time10 min
Difficultyadvanced

Tags

engineeringgame-devinteractive-mediasystemsunitytoolingproductivityprocurement